klezmer electro-thug beats said:It seemed stark that the technology behind rendering the world in visuals and sound, and animating AI figures in that world, has vastly surpassed games' (or game developers') ability to conceive of ways to interact with that world. Hope I'm wrong, I guess I'll give it a go some time anyway and see.
It's been like this since "Space Invaders". If it moves, shoot it. If it doesn't move, shoot it until it moves and then shoot it.
Srs doe, I wonder if long-term players do actually get de-sensitized to violence to the point where stabbing someone to death IRL is the defacto response to any small disagreement or accidental bump.
I guess the argument back is that the game is offering "Escapism" but really, does everyone dream of violent rampages?